{"id":4043,"date":"2015-12-24T02:27:12","date_gmt":"2015-12-23T18:27:12","guid":{"rendered":"https:\/\/www.darknet.org.uk\/?p=4043"},"modified":"2015-12-24T03:34:23","modified_gmt":"2015-12-23T19:34:23","slug":"facebook-disabled-flash-video-finally","status":"publish","type":"post","link":"https:\/\/www.darknet.org.uk\/2015\/12\/facebook-disabled-flash-video-finally\/","title":{"rendered":"Facebook Disabled Flash For Video Finally"},"content":{"rendered":"

So Facebook disabled Flash for video finally, sadly it’s still there for games but a large use case for it just went out the window. And really, it’s not surprising after the recent mega patch in Adobe Flash that fixed 78 CVE classified vulnerabilities<\/a>.<\/p>\n

\"Facebook<\/p>\n

There’s just no good reason for anyone to still be using Flash and browsers, if they don’t block it completely, should at minimum make it click to enable on a site by site basis.<\/p>\n

That doesn’t guarantee safety though with Flash vulnerabilities floating around in drive-by malware hiding in Flash based ad units. Just say no to Flash.<\/p>\n

Facebook has hammered another nail in to the coffin of Adobe Flash, by switching from the bug-ridden plug-in to HTML5 for all videos on the site.<\/p>\n

The Social NetworkTM explained the move by saying \u201cMoving to HTML5 best enables us to continue to innovate quickly and at scale, given Facebook\u2019s large size and complex needs.\u201d<\/p>\n

Flash hasn’t been completely banished: Facebook says it is \u201ccontinuing to work together with Adobe to deliver a reliable and secure Flash experience for games on our platform.\u201d<\/p>\n

Facebook’s Daniel Baulig writes that going to HTML5 means the company can \u201ctap into the excellent tooling that exists in browsers, among the open source community, and at Facebook in general. Not having to recompile code and being able to apply changes directly in the browser allow us to move fast.\u201d<\/p>\n

\u201cHTML5 made it possible for us to build a player that is fully accessible to screen readers and keyboard input,\u201d Baulig added, going on to explain that the standard will make it easier to develop for people with visual impairments.<\/p><\/blockquote>\n